Post by Varn on Sept 10, 2011 0:23:35 GMT -5
Attribute Effect
Agile: Increases your overall skill points by 10%.
Alert: Adds 30 skill points when you're trying to dodge Backstab attacks.
Armor: Armour can be identified without cost from your backpack. You have to highlight the armour and click on Info.
Bandit: Reduces the skill points of fleeing monsters by 50%.
Berzerk: Allows you to have an additional Fight skill for every 8 levels that your character has.
Blast: Inflicts 120 damage to target creature as long as you character doesn't normally inflict more than 120 damage. Not a clan-specific ability.
Blind: Prevents target creature from being able to use items against you if successful. Not a clan-specific ability.
CatsEyes: Allows you to venture in the Mounds and Dungeons without Torches or weapons with Flames or Glow.
Clever: Adds 30 charm when it comes to avoiding creatures from swindling you.
Disease: Reduces the skill of target creature if successful. Not a clan-specific ability.
Dragon: Allows you to trade with the Dragon; also, the Dragon will be "nicer" to you.
Empathic: Adds 50 charm when it comes to feeding creatures.
Fencer: Adds 30 skill points when you're trying to dodge Berzerk attacks.
Guild: Allows you to purchase guild skills at the Forest Guild without joining it.
Gypsy: Traveling to different areas sometimes doesn't cost a quest point.
Hardy: The effects of diseases/status effects are halved.
HillFolk: Allows you to venture in the Mountains without Rope.
Hotel: The cost of rooms is decreased by 90%. It also adds 20 spaces to your storage.
Illumination: The cost of learning guild skills is reduced by 50%. This doesn't apply to Sage skills.
Medic: Healing items will heal 66% more guts than usual.
Merchant: Items will sell for more marks to the in-game shop owner. It also increases your backpack size by 20 spaces and your storage size by 20 spaces.
Mystic: Allows you to have an additional Mage skill for every 8 levels that your character has.
Panic: Causes target creature to run away from you. Not a clan-specific ability.
Popular: Gaining rank at the Royal Court is 5% easier.
Quick: Adds 1 quest for every level that you have subtracted by 1.
Ranger: Finding shops and buildings sometimes doesn't cost a quest point.
Reflex: Adds 30 skill points when it comes to attacking creatures.
Sexy: Adds 50 charm when it comes to seducing creatures.
Sincere: Adds 30 charm when it comes to bribing creatures.
Smith: Weapons can be identified without cost from your backpack. You have to highlight the weapon and click on Info.
Strong: Increases your overall attack points by 10%.
Stubborn: Adds 30 wits when it comes to using hypnosis against other creatures or when creatures use hypnosis against you.
Sturdy: Increases your overall defense points by 10%.
Swift: Adds 30 skill points when you're trying to run away from creatures.
Trader: Allows you to have an additional Trader skill for every 8 levels that your character has. It also increases your backpack size by 20 spaces.
Tricky: Adds 50 charm when it comes to trading with creatures.
Unaging: You'll stop aging at the age of 33; if you're above age 33, you'll be brought back down to 33.
Agile: Increases your overall skill points by 10%.
Alert: Adds 30 skill points when you're trying to dodge Backstab attacks.
Armor: Armour can be identified without cost from your backpack. You have to highlight the armour and click on Info.
Bandit: Reduces the skill points of fleeing monsters by 50%.
Berzerk: Allows you to have an additional Fight skill for every 8 levels that your character has.
Blast: Inflicts 120 damage to target creature as long as you character doesn't normally inflict more than 120 damage. Not a clan-specific ability.
Blind: Prevents target creature from being able to use items against you if successful. Not a clan-specific ability.
CatsEyes: Allows you to venture in the Mounds and Dungeons without Torches or weapons with Flames or Glow.
Clever: Adds 30 charm when it comes to avoiding creatures from swindling you.
Disease: Reduces the skill of target creature if successful. Not a clan-specific ability.
Dragon: Allows you to trade with the Dragon; also, the Dragon will be "nicer" to you.
Empathic: Adds 50 charm when it comes to feeding creatures.
Fencer: Adds 30 skill points when you're trying to dodge Berzerk attacks.
Guild: Allows you to purchase guild skills at the Forest Guild without joining it.
Gypsy: Traveling to different areas sometimes doesn't cost a quest point.
Hardy: The effects of diseases/status effects are halved.
HillFolk: Allows you to venture in the Mountains without Rope.
Hotel: The cost of rooms is decreased by 90%. It also adds 20 spaces to your storage.
Illumination: The cost of learning guild skills is reduced by 50%. This doesn't apply to Sage skills.
Medic: Healing items will heal 66% more guts than usual.
Merchant: Items will sell for more marks to the in-game shop owner. It also increases your backpack size by 20 spaces and your storage size by 20 spaces.
Mystic: Allows you to have an additional Mage skill for every 8 levels that your character has.
Panic: Causes target creature to run away from you. Not a clan-specific ability.
Popular: Gaining rank at the Royal Court is 5% easier.
Quick: Adds 1 quest for every level that you have subtracted by 1.
Ranger: Finding shops and buildings sometimes doesn't cost a quest point.
Reflex: Adds 30 skill points when it comes to attacking creatures.
Sexy: Adds 50 charm when it comes to seducing creatures.
Sincere: Adds 30 charm when it comes to bribing creatures.
Smith: Weapons can be identified without cost from your backpack. You have to highlight the weapon and click on Info.
Strong: Increases your overall attack points by 10%.
Stubborn: Adds 30 wits when it comes to using hypnosis against other creatures or when creatures use hypnosis against you.
Sturdy: Increases your overall defense points by 10%.
Swift: Adds 30 skill points when you're trying to run away from creatures.
Trader: Allows you to have an additional Trader skill for every 8 levels that your character has. It also increases your backpack size by 20 spaces.
Tricky: Adds 50 charm when it comes to trading with creatures.
Unaging: You'll stop aging at the age of 33; if you're above age 33, you'll be brought back down to 33.